Review of the Need For Speed undercover
Need For Speed Undercover promised to bring back all of the things that made EA' famous racing franchise so popular, namely the free roaming environment and the police. It was marketed by EA as the title that would erase the ugly memory of ProStreet from the minds of racers and offer them a great gameplay experience.
While at first glance you might label this game as just a next generation port of the previous Most Wanted title in the NFS series, EA has insisted that this one was very different from the 2005 title. The company went forward to show that it had a deep and intricate story in which you are a federal agent who must take down a car smuggling operation by going undercover and pretending to be a normal street racer. While this story isn't like the one from Most Wanted, where you were a regular street racer engaged in pursuits with the police, a lot of other elements are similar to the previous game.
The Gameplay experience
The gameplay is not complicated, as someone who has played the Most Wanted game will certainly feel right at home with this new title. The open free roam environment is pretty well built, with a road network that is in very good shape and which gives you plenty of room to race and/or evade the police. Races are divided in Circuits, Sprints, and several new ones, like Highway Battles, where you must distance yourself from your opponent by 1000 ft., or Outrun, where you must overtake your rival and keep the lead for a certain amount of time.
The tuning aspect of the game is pretty much the same as in previous titles. You access your garage from where you can manage your cars and modify them in any way you want. From the Visuals menu you can change the way your car looks, by adding body kits or different elements, which don't have an effect on the aerodynamics of the car, like they did in ProStreet.
The police are not the brightest in the series but can pose a few problems when they are in large numbers. As opposed to the ones in Most Wanted, these police cars do not hesitate to ram into you and destroy your own. This can get particularly annoying during the Hot Jobs, where the integrity of the car is key to the success of your mission.
The Gane Concept
The concept of the game is not the most innovative or different from the whole NFS franchise. It's the first time you have a character who is a cop, but in the game you still take out police cars and other law enforcement vehicles, like in any other NFS game.
The Full Motion Video cutscenes are something new to the franchise, as in previous games actors were created digitally after real ones.
Although the story was promised to be very different from any other game, it does have the same mechanics – win races, evade pursuits and eventually get to the end and have a few boss races. Not too innovative, but it's sure to entertain the NFS fans for a short while.
The multiplayer aspect of the game is not good but it does not disappoint. There are quite a few modes of gameplay, from which only a couple of them are new. The Cops'n'Robbers mode puts players against each other, one being the cop and the other one a robber.
All the modes provide a pretty entertaining experience, but they do not really keep the players' interest alive as they easily resemble the ones found in the singleplayer campaign.
Conclusion of the review
Overall, NFS Undercover is an average game, delivering players a relatively enjoyable experience. If you are a NFS fan, and you enjoyed Most Wanted, then this title might interest you and keep you entertained for a short time.