Turtle 5 release
Illuminate Labs AB, creators of rendering and lighting technology for next-generation games, announced the release of the fifth generation of its lighting tool Turtle for Autodesk Maya.
Turtle 5 brings substantial productivity boosts together with an improved visual quality thanks to redesigned global illumination algorithms and lots of other new features, fully supporting Autodesk Maya 2009. The user interface has been streamlined with an easier handling of Turtle attributes and with a unified workflow for surface transfers and texture/vertex baking. Performance has been heavily optimized throughout Turtle 5, especially for global illumination calculations, which together with a new adaptive anti-aliasing scheme allows for superfast previews as well as very high quality images.
"We are very happy to see the result of Turtle lighting in titles like Gran Turismo, Mass Effect, Killzone 2 and Tomb Raider Underworld" says Magnus Wennerholm, chief executive officer of Illuminate Labs. "Turtle 5 raise the bar even further, setting a new standard for pre-computed lighting."
About Illuminate Labs AB
Headquartered in Gothenburg, Sweden, Illuminate Labs develops and markets rendering and baking technology especially tailored to satisfy the needs of next-generation game developers based on the proprietary LiquidLight technology. Turtle, its product for Autodesk Maya, is the only product on the market that combines advanced rendering technology with sophisticated baking functionality in one integrated toolset. Beast, its platform-independent pipeline product, allows users to add global illumination and extremely powerful baking functionality to their internal tools. Illuminate Labs’ clients include A2M, BioWare, Crystal Dynamics, Dragonfly, DICE, Electronic Arts, Guerrilla, Insomniac, Midway, Polyphony Digital, Sony Computer Entertainment and Valve Software. For additional information about Illuminate Labs, visit www.illuminatelabs.com .